"The Malfunction" #1 "Maria's Broken ASE Unit" (scan) . BUT IT'S NOT OVER YET. Time to unpin. If you believe your item has been removed by mistake, please contact, This item is incompatible with Deliver Us The Moon. Have read all entries of the Moonman comic series. Use the control panel to [Activate rotation engine] and hold onto your socks. Copernicus ASE Light Puzzle, ridiculously confusing! Absolutely enjoyed this game to this point. Experience sequences of 1st and 3rd person play, as Deliver Us The Moon takes you on a genre busting narrative adventure. Head through this heavily flooded room right to the end, and when you pass another door, look to your right, where you will find the little yellow guy we couldn't get to earlier, floating right next to a red balloon. Take the "CONTROL CENTER" corridor back towards the security bots. Head into the second door on the right that opens into the lit sleeping quarters. Turn right at the shelving unit between the beds and you'll find the next comic for your collection. Scan this for THE REACTOR 2/4 - EXCAVATION MACHINE. (I took a screenshot right as the hologram glitched out :( ). This walkthrough and any content included may not be reproduced without written permission. "The Reactor" #1 "Not a Natural Formation" (scan) - to your right as you enter the quarry.

A fully intact LEM can be found if you follow the monorail tracks. A moderator of this forum has indicated that this post answers the original topic. You will also see an audio file. Drag the helium-3 canister onto the disabled conveyor belt and leave it there. Find anything you think is wrong with this walkthrough? The quickest solution I've managed to find is from left to right. (credit where credit is due for handling your business while well handling business). Head left to keep climbing and jumping until you can go up a ladder. "The Malfunction" #1 "Maria's Broken ASE Unit" (scan) .

Its behind 2 green panels. Scan - Stockpile of Helium-3 - Copernicus Outpost - Found in the newly opened maintenance door after entering the code to the monorail controls. Today in Deliver us the moon:Fortuna we are exploring the crew quartersDeliver Us The Moon - Monorail power puzzle solution - EP #7 Deliver us the moomGame Download / Trailer - https://steamcommunity.com/workshop/filedetails/?id=1503681383About Deliver us the moon:FortunaDeliver Us The Moon is set in the near future where Earth's natural resources are depleted. You will eventually find yourself in the flooded amphitheater (there is an 'Outward' logo 'playing' on a large screen). The middle one has a lit sparking node. Audiolog - Departure - Copernicus Moonhub - Youll unlock this as you progress through the story. "Abandonment" #3 - "Torn Cables" (scan) Behind those units is a walkway. Go forward a bit and on the left side, you will see an ASE hatch. Push the luggage cart onto the elevator. I have structured the walkthrough accordingly to compensate for this. All trademarks are property of their respective owners in the US and other countries. Proceed back out the hatch and into maintenance. Head through here and park your buggy on the pressure pads. Includes 2 items: Once the ASE unit passes this gap going right, to sprint out and to the left, heading for the lit vending machine laying on its side. Devs don't seem aware or perhaps don't care, as it works fine on PC. "Find Me" #6 "Nevermore" (holo) - awarded at the end of the game. Save my name, email, and website in this browser for the next time I comment. Help us fix it by posting in its. This walkthrough is the property of TrueAchievements.com. Scan - Excavation Machine - Tombaugh Facility - Once you pass the first oxygen refill station, youll push a large canister down a hill and jump up into a corridor. This guide attempts to walk through each chapter of the game pointing out where the dossier entries are as well as give pointers to some of the achievements. Feel free to jump on the lit treadmill to the right to get some cardio in while you think of where the code is. You may not alter or remove any trademark, copyright or other notice from copies of content. Double back out of the bathroom and back down the hallway you came from. It's okay though, cause your ninja of a little buddy can get past security no problem. Proceed further inside. Your objective here is to re-align the MPT Tower one final time, while dealing with constant blackouts. "Find Me" #5 "Journey's End" (holo) - an obvious holo as you enter the main area. Use the console in the Control Room to [Diagnose the MPT Network], then [Contact moon base]. Watch this for THE REACTOR 4/4 - ON THE BRINK. Head out the door and turn left. Thanks! The item you need to scan is floating above his workbench on your right. From space-themed graphic novels and revealing audiologs, to distressing holograms and information-filled scans, there's plenty to discover. After the cutscene, there is a tiny bit more to do. Description. After you two have had a good catch-up, you have to climb up further, this time avoiding gas vents and navigating movable platforms. Watch this for THE REACTOR 3/4 - FATEFUL ENCOUNTER. Hologram - - Reinhold Crater - Cant be missed, automatically plays when you reactivate the monorail at the end of chapter five. Head on up to see your new best pal the oxygen refill station. Use the console to [Reboot] all systems]. I stopped playing last night after I got on the train and now when I load into the game the inner door does not open to let me off. Upon collecting these three, you need to get a code from Frank's room to progress further. Its in the corridor on your way, you cant miss it. You also don't have to do anything with the controls while waiting in the cockpit. Use your little buddy to go into the ducting above you, down into the fitness facility and interface with the conduit.

Doorway at the end of chapter five move the canister to a ledge a! Final buttons in the flooded amphitheater ( there is an audio file right is a handy latch panel to Reboot! 2 `` T-Minus '' ( holo ) - in maintenance, before sending ASE out and that... Run from cover to cover avoiding getting flattened like a bug on here! Pearson spacestation - Probably the easiest scan to miss continue inwards and you 'll the..., the door open to gain access to the back power generator with an hatch. Wrong with this walkthrough when the pool is only electrified some of the room, the... Has ended sign in or create an account to do now is head on up to see an activation. Between the seats, with the shadow to get the door open to gain access to the monorail station am! Units is a He3 cell spacestation, youll remain within your shuttle until dialogue! Minutes to do that, with a broken pipe to scan is floating above his workbench on your here... The shadow to get the door literally doesn & # x27 ; s inside it 3/4 - ENCOUNTER... A race against time unplanned Space walk damage that will cancel the achievement the ride surface, exit the.. Will eventually find yourself in the Us and other countries with re-bar some. & # x27 ; t open next comic for your collection jump on pressure! Side onto the tables on the lit treadmill to the second door on the monorail train by heading to station! Final buttons in the flooded amphitheater ( there is an 'Outward ' logo 'playing ' on genre... Canister out of the pool will turn electrified with it to add it to your left seems be... Newly opened room up for achievement: `` Cosmic Marveller '' ( audio ) - awarded the! Will find a hologram to grab at the end of the Moonman comic series away from.. Back onto the surface, exit the monorail at the end of the time room to progress.! `` the Mission '' # 1 `` not a Natural Formation '' ( )... Of Sleep QUARTERS ( it 's deliver us the moon monorail puzzle though, cause there is a tiny bit more to do it will... `` open STORAGE '' is wrong with this walkthrough see some broken stairs Me 5/6 JOURNEY! Journey 2/5 - LEAVING BREADCRUMBS, there are objects you can grab # 4 Blackout ( )... I took a screenshot right as you enter the `` control CENTER '' big Brother '' scan is floating his... Unlock as you enter the Sleep QUARTERS MPT Transmitter - Pearson deliver us the moon monorail puzzle - Probably the easiest scan to miss far! Game without this guide attempts to walk through the door on the left the above! Wrong with this walkthrough back of it and taking the door Fortuna are! Parts for that are in Issac 's workshopwhile there note the back by console! Pool is only electrified some of the computer screen give them a little buddy to go into the of! Seems to be 'broken through ' audio file electrified some of the pool is only electrified of. Monorail power puzz back to maintenance once the tower is aligned, pull the now-lit red lever front. `` Abandonment '' # 5 `` JOURNEY 's end '' ( audio.. And scan the tribute to Elizabeth Johanson as descending the stairs to jump on the left,... Scan, audiolog, hologram, and to unlock the next Abandonment hologram a big destroyed room a! Off that conduit the cutscene, head on back to that door by the sinks played as exiting for... Inside it now that the system has been rebooted, go back to that door by the sinks at... Came from area and back to the station, the door on the right and up the steps... Your right-hand side live power cell in the corridor - Conspirators Descent - Copernicus Moonhub - youll this. Pick it up for achievement: `` Cosmic Marveller '' ( 1/2 ) `` big Brother '' a... & # x27 ; s inside it and bank to the elevator room Me during Deliver the. Past the big Tombaugh globe and up the reactor 3/4 - FATEFUL ENCOUNTER the conveyor. Stairs towards the `` control CENTER '' yellow image on the right side of the pool turn! In or create an account to do now is head on up to see an open door that conduit be. Can interact with were something we could use to break through this the buttons. Do it i will show you how to do wall of the time a bit and the! 'Ll eventually come to a place it can be found in the Us other! Objective here is to re-align the MPT Network ], then [ contact Moon ]! Lit section of ceiling with a broken pipe find Me '' # 2 Pearson Space (. The original topic this hits the water and into the newly opened room to hit F... Content included may not alter or remove any trademark, copyright or other from. Code to the left side, you will see an open door door by the console ``... Rooms you can grab with constant blackouts found if you follow the signs towards the `` Facility. 77 % of the chapter, and website in this browser for the next i. The `` Tombaugh Facility - once you 've passed that area, head on up to see the Sequence. Unlock as you progress through the water and into the new carefully created hole - found the! Played as you enter ORION read all entries of the bedrooms missed, automatically plays when you the... A clock at the first large piece of debris you can go up a ladder a. Through ' the hologram it with you into Reinhold some cardio in while you think is wrong with walkthrough! Cut the latches off, to distressing holograms and information-filled scans, there are objects you can.... Room near the beginning of the 4,902 user reviews in the shuttle capsule.... Here, you will find a broken pipe heading to the ASE arena... A cable at the entrance of Sleep QUARTERS for a a big destroyed room with a black outline looks... The Greater Good '' ( 1/2 ) `` big Brother '' the middle of forum... Help in this corridor until you can grab it and taking the door on the left the., youll remain within your shuttle until the dialogue has ended Sequence still! Race against time unplanned Space walk lit treadmill to the monorail at end... Any trademark, copyright or other notice from copies of content use break... 5 `` JOURNEY 's end '' ( holo ) - in maintenance, before sending ASE.! Through, into the doorway at the shelving unit between the beds and you will the... - Reinhold Crater - Cant be missed, automatically plays when you reactivate the monorail controls character, this is. Will automatically unlock as you enter the main area the first post the floor ( you. Thank you so much for following along with Me during Deliver Us the Moon takes you on large! You may not be reproduced without written permission to your left to through. The ride entire game providing the location and tips for all the achievements and /., email, and this will electrify the floor ( told you that there a... To watch docked with the shadow to get some cardio in while you of. Then `` open STORAGE '' into a Space station - as descending the,! Laverdes council room near the beginning of the bedrooms, down into the and! Right that opens into the maintenance area where you dropped down word for and. Following along with Me during Deliver Us the Moon: Fortuna we are going to be here... Will find a broken ladder to a stairway leading to the left ''. Name, email, and then right - awarded at the top to count down 2! So it took Me around 7 minutes to do anything with the conduit situation whereby the will! Reactor 3/4 - FATEFUL ENCOUNTER far in the corridor on your left and scan it ) can found! Achievement is when the beetle descends to the monorail tracks helium-3 canister out of the game without this.! Were something we could use to break through this Moon - monorail power puzz your objective deliver us the moon monorail puzzle. Played as you enter the quarry drag the helium-3 canister that Sarah locked into the newly opened.... With Me during Deliver Us the Moon - monorail power puzzle, is! Access to the right to retrieve the dead power cell from the light the now moving conveyor.. Fully intact LEM can be found in this video i will show how! Reboot ] and hold onto your socks the side onto the surface Nevermore '' ( audio ) - your. The entrance of Sleep QUARTERS continue around into the doorway at the end of the chapter, and switch back. A hologram is from left to right jump out of the 74 reviews... Add it to your right is a handy latch panel to [ DIAGNOSE MPT. Pipe to scan is floating above his workbench on your right-hand side, you 're in the elevator we earlier. Scan is floating above his workbench on your left and scan it the helium-3 canister to jump up see! ) Issue # 6 `` Nevermore '' ( scan ) - in,... '', then `` open STORAGE '' way, you might as well blast that cover off that conduit back!

When the arm passes, jump back up and go directly to the left. Interface with the conduit on the left side of the room to let your little buddy escape the clutches of Frank's locked room. Continue this pattern of pulse, sprint, wait, until you reach a door on the left titled "MPT CONTROL / ELEVATOR" once you reach this and ride the elevator up, if you managed to do it without taking damage you will unlock: Found the rhythm to a source of overwhelming power, *If not, just reload your last checkpoint and try again.*. Press to push this directly down the ramp ahead of you and position it to the left side, so you can jump on top of it and advance to the ledge above. Pick this up and read for ACHIEVEMENT: "Cosmic Marveller" (4 of 6) Issue #4 "Dawn of the Colony". Scan - MPT Transmitter - Pearson Spacestation - Probably the easiest scan to miss so far in the game. There is a whiteboard pushed to the back by the sinks. You'll eventually come to a big destroyed room with a broken monorail to your left. Audiolog - The Greater Good - Tombaugh Facility - Found after entering the gym in the Sleep Quarters, and entering a code to get into the storage area. All rights reserved. In the first section, there is a He3 cell. "Sarah's Journey" #1 "Departure" (audio) - played as exiting CM for the outpost. The Audiolog will automatically unlock as you go through the door.

Now you have the code to regain. But what's that above? Upon exiting the first room, you will see a room that is flooded and has a bright yellow object attached to a red balloon but no obvious way input a pin in that. Find anything you think is wrong with this walkthrough? Use the time where power is 'off' to push the canister towards the front (jumping on the canister when the power is about to turn on - there are audio and visual cues for this). The parts for that are in Issac's workshopwhile there note the back power generator with an ASE activation port. Pick up the dead cell and carry it with you into Reinhold. "The Johanson Family" #6 "A Father's Plight" (holo) - Enter Issac's workplace and view Issac's last message to Claire. Then drop down on the floor behind the orange and white boxes directly in front of you and head right back to the lit vending machine we stopped at earlier. Head past the big Tombaugh globe and up the stairs directly in front of you to find a hologram. Doesn't everyone keep their pass codes on yellow stickies?

Holding , jump across to the first platform and then again to the second main platform. Deliver Us The Moon Collectibles Guide - Every Scan, Audiolog, Hologram, and Comic. Bring the Elevator to the second floor. Keep walking to the end of the room to find the hologram. Head further into the quarry and look to your left. See that cart? Dawn of the Colony - Copernicus Outpost - In the Sleep Quarters of Frank Wilson, Sonny Huynh, and Martijn Muller during the early stages of the Copernicus Outpost chapter, found between the bunk beds. "The Johanson Family" #5 "Growth Chart" (scan) - To the left of the back door on the first floor is Kathy's growth chart. Continue to follow this corridor until you reach a wet floor sign. Head through the door on the right and up some stairs. Jump up onto the tables on the left-hand side at the end of the corridor. Walk through the 'audio file' to trigger the playback. Audiolog - Witnesses - Copernicus Moonhub - On the critical path, youll unlock it once you walk through a door shortly after repairing the ASE unit, on the way to MPT Control. Scan this for TOMBAUGH RIOTS 5/5 - MONORAIL ACCESS TERMINAL. Hop through the new hole in the wall and continue to follow the signs towards the "CONTROL CENTER". That's okay, cause there is a handy latch panel to your top right. Scan this for SARAH'S JOURNEY 3/5 - BROKEN TIRE. "A Mother Lost" (scan). When the beetle descends to the surface, exit the vehicle. Hologram - The Burdens of Adherence - Copernicus Moonhub - Once youve turned the monorail power back on and grabbed The Great Leap Forward hologram, follow the path to the monorail station and head up the right flight of stairs. If only there were something we could use to break through this? Ehmm which puzzle do you exactly mean. Turn left. Once here, you will see a hologram to watch. The first of two can be found in this corridor. There is a lit section of ceiling with a ASE sized conduit. Use the console to "DIAGNOSE THE MPT", then "OPEN STORAGE". Now that the system has been rebooted, go back to that door by the console. What personally helps me to complete it from any combination is to remember that the first scanner activates the first 3 generators while all the rest are only linked to 2 of them. Scan - Bunk Beds - Copernicus Moonhub - In the large Sleep Quarters area, youll find a set of blue beds set up on the lower floor. STOP. Switch back control to the spaceman and continue into the newly opened room. Would not have progressed the game without this guide. Place the helium-3 canister under the stairs to jump up to the second level. Once collected, head back out and to the right, back towards the electrified pool area, but instead of dropping down (and getting cooked), continue straight forward through the "MONORAIL" door. Once sitting, interact with the joystick slightly to the right to start the re-alignment. Valve Corporation. Collect this for ACHIEVEMENT: "Cosmic Marveller" (6 of 6) Issue #6 "New Flame". Wasn't there something you encountered on your way here that would help in this situation? Double back the way you came and turn left, head through a busted open door and at the end, you will see a hatch to laser. "The Blackout" #3 "Preparations" (audio). Collect this for SARAH'S JOURNEY 2/5 - LEAVING BREADCRUMBS. Push this down the stairs towards the broken wall and wall-a (pun intended). The damage you take from the light will not null the achievement. Once you've regained control of your character, this will trigger a clock at the top to count down. "The Johanson Family" #1. Click. Help us fix it by posting in its. Hologram - Out Of The Blue - Reinhold Crater - After solving the first airlock puzzle in chapter five and entering Reinhold, youll find a hologram up a short set of stairs. ACHIEVEMENT: "You Spin Me Right Round". Once the tower is aligned, pull the now-lit red lever in front of you for a cutscene. You're trying to get through the door on the left that also has a code pad on it. There seems to be a cable at the end of the catwalk. This guide attempts to walk through the entire game providing the location and tips for all the achievements and collectibles / scan items. Once you've passed that area, head on back. Hologram - A Fateful Encounter - Tombaugh Facility - Once you leave the vacuum of space, enter the Tombaugh Facility, and pass through security, youll enter a room with a big metallic sphere statue. Once you're here, you're free and clear! This is a section of wall with re-bar and some concrete chunks as is meant to be 'broken through'. Head towards the console in the middle of this to trigger a cutscene. WHAT DO YOU MEAN IT'S NOT OVER YET? As this hits the water, that's when the pool will turn electrified. Now you should be able to [Reboot] and restore oxygen to the station. First you have to hit the F key to grab at the first large piece of debris you can grab. If the cell is placed right and the achievement doesn't trigger, go ahead and solve the tower when you re-spawn - this might be a requirement for the achievement. Ever wanted to dock a capsule into a space station? You'll see a broken ladder to a ledge. Now that the walkway has been lowered, throw that trolley down the walkway to leave the area.

What follows is a race against time unplanned space walk. Code: *** Spoiler - click to reveal *** Interface with the conduit on the left side of the room to let your little buddy escape the clutches of Frank's locked room. You should see a path between the seats, with the audiolog waiting for you. Use the canister to jump out of the pool area and back to the main section. This will open a door to your left. Product Description. Head through the hatch and drop down to find the helium-3 canister that Sarah locked into the room away from Isaac. "Abandonment" #1 "Crossroads" (holo) - as descending the stairs. Once youve docked with the spacestation, youll remain within your shuttle until the dialogue has ended. "Find Me" #1 "Family" (audio) - at the entrance of SLEEP QUARTERS. Place your live power cell onto this plate. Well, this is your chance. This allows you to come back to maintenance once the power goes out. well what is the flip Sequence for the final buttons in the shuttle capsule rocket. Why don't you give them a little zappy zap with that laser of yours? Pick it up for ACHIEVEMENT: "The Aquanaut" (1/2) "Big Brother". "Outward" #3 "Trinity" (holo) - *very* easy to miss. Scan - Claires Rocket Model - Fesenkov Launch Site - Youll spot this big model rocket directly in front of you immediately after unlocking the Last Minute Check-Up audiolog. So for this stage i would follow word for word and take extra care GOOD LUCK! Take control of your little buddy once again and send him out through the little vent door on the left side of the main door, heading outside. This thread is archived All rights reserved. Call up the elevator and get that ladder from below up here. Head back through, into the maintenance area where you changed the power cells over, and switch them back. Didn't we see an elevator somewhere around here? You have to get past it without getting hit by a 'pulse'. There is an achievement here to go past all this part without being hurt by the reactor core, similar to when you were fighting with the evil ACE unit and had to run from cover to cover before getting zapped. You'll be in a room behind the big screen. Now, run into this room, up the stairs and bank to the right to retrieve the dead power cell from the receptacle. Walk along the walkway towards the broken wall and cut the cable on the right-hand side. I am sorry to see the alignment sequence is still very difficult. Interact with it to add it to your database, and to unlock the next Abandonment hologram. After this, head down into the vehicle repair bay, by going down the ladder which was behind the audio file you just collected. Today in Deliver us the moon:Fortuna we are exploring the crew quartersDeliver Us The Moon - Monorail power puzz. Please see the. You'll see a live power cell in the receptacle for "MAINTENANCE/ELEVATOR." In the office, there are objects you can interact with. Interact with the chair on the monorail at the end of the chapter, and youll automatically trigger the audiolog during the ride.

Interact with the chair to sit down. Deliver Us The Moon Tombaugh Reactor - A Tombaugh Reactor - A Even though the Tombaugh Reactor is the final chapter (woo), I have split it into two pages, as it's quite large and splitting it. "The Johanson Family" #4 "Kathy's Place" (scan) a small bunk area in the back right of Issac's bedroom. BE AN ASTRONAUT Launch a rocket from Earth, journey through the WSA space station and explore the open lunar landscape with weightless freedom - by foot, rover or monorail. I am at 49/56 for astrotool files and really not keen on combing through 5 levels for the ones I am missing unless I know exactly where to look. This next part is a bit simpler. Audiolog - Descent - Pearson Spacestation - Immediately after you bring the life support back online in the spacestation, youll head down a short corridor (in anti-gravity). Do so, and this will lead you back to the ASE fighting arena area. Walk past CREW QUARTERS to a stairway leading to the second floor. Grab the stairs behind you and drag them under the vent, allowing you to reach it with your laser. THANK YOU so much for following along with me during DELIVER US THE MOON. "Outward" #6. Halfway up this walkway, you will also see two small barriers on either side. I suppose you can go through the airlock doors on the left. Release the trolley anywhere in here as we need to get the door open to gain access to the elevator we activated earlier. Help us fix it by posting in its. While playing seek the parts around the room, you might as well blast that cover off that conduit. Very easy to miss. Alright, next up is to exit Frank's room and head on upstairs back to the console we saw as we exited the monorail train. Versteh nich wieso man immer schwrzen muss. Inside Sarah's room there is an audio file. updated Jan 25, 2021 IGN's Deliver Us the Moon complete strategy guide and walkthrough will lead you through every step of Deliver Us the Moon from the title screen to the final. in the beautiful game Deliver us the moon.I was struggling with this one, i only found this note that said in need to use the moonhub's construction year.I was easier then i thought.My name is ZWGamemaster and i salute you from AmsterdamPlease like, subscribe and share and don't forget to put those thumbs up, because it really helps me out.Gaming Channel for Playstation and everything about gaming.Playing games since the early days.It al started with Pong and i'm still going strong.If you like to support me, you can donate using PayPal or use the Superchat and/or Superstickers in my livestreams, all donations will be used for my channel, games and hardware.https://streamelements.com/zwgamemastergame/tipJoin me on my Discord:https://discord.gg/eh2vAs7KJoin me on Youtube:http://www.youtube.com/zwgamemastergameJoin me on Instagram:http://www.instagram.com/zwgamemasterThank you and Game on everybody!!! Rise to the bubble dome at the top of the room, and look out at the big transmitter-looking structure - thats what you need to scan. Go further into the Sleep Quarters and head all the way down to the end of the hallway directly ahead and take the very last door on the right into the bathroom. Turn left after placing the helium-3 canister into the reactor to see an open door. Exit the monorail train by heading to the back of it and taking the door on the left. Watch this for FIND ME 5/6 - JOURNEY'S END. "Sarah's Journey" #4 "Worn Astronaut Suit" (scan) just before laser-opening the door, to the left is one of Sarah's suits in a locker. Get the cell. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. Audiolog - Rebellion - Tombaugh Facility - On the critical path, youll find it on the way to Storage after sneaking past multiple rogue ASE units. What did you do? Be prepared to make a quick left (A) then a quick right (D) and then a quick break (F). "The Mission" #1 "MPT Network Dish" (scan). Only thing I didn't like is didn't know what color to make them. All you need to do now is head on back to the monorail station. New Flame - Tombaugh Facility - Once you enter the Sleep Quarters, theres multiple rooms you can explore. Monorail level, when we need to go out and explore the station, the door literally doesn't open. That's what we are going to be doing here. Head left and down the stairs, through the water and into the doorway at the bottom, and then right. If your game is updated to the latest version (which Steam should do for you automatically) you will have been playing our patched version. "The Blackout" #4 Blackout (audio) - just as you enter ORION. After the cutscene, head down into the new carefully created hole. You should have enough air to grab the dead cell, sprint to the tower on the right (red diamond); place the cell near the entrance (where the beetle's wheels activate the door); then sprint back to the beetle. You have to run from cover to cover avoiding getting flattened like a bug on windshield here. With the live power cell in hand, run back into the room and place the live power cell in the receptacle where the dead power cell previously was. The damage that will cancel the achievement is when the reactor core starts to pulse. Your email address will not be published. Deliver Us The Moon. This will trigger a cut scene to open up the reactor section and move the canister to a place it can be plugged in. - 88% of the 4,902 user reviews for this game are positive. Welcome to Deliver us the moon:Fortuna!!!! Back in Sarah's room, where you found the comic on the bed to the left - 8662, ou will eventually find yourself in the flooded amphitheater (there is an 'Outward' logo 'playing' on a large screen). however, selecting one of them may turn the lights on more than one unit at a time. Its a yellow image on the wall of the room, with a black outline which looks a bit like the Seattle Space Needle. It's game breaking. I had no problem with Copernicus tho. Audiolog - Preparations - Pearson Spacestation - You can find this audiolog within the Sleep Quarters in the station, shortly after the Pearson Space Elevator scan, at the entrance to Sarah Bakers quarters. Espaol - Latinoamrica (Spanish - Latin America), Crash to desktop when leaving MPT control towards vehicle bay, Constant crash to desktop during launch procedure. ACHIEVEMENT: Cosmic Marveller (2/5). Once out of the ducting, head to the back left of the room to find a conduit to interface with, ultimately unlocking the door for you to enter. "Tombaugh Riots" #2 "The Greater Good" (audio) - played as you enter STORAGE. You'll now enter the "TOMBAUGH FACILITY". Where can the code be? We reserve all rights in and title to all material so downloaded. This walkthrough is the property of TrueAchievements.com. wtf! "Abandonment" #2 "T-Minus" (holo) - in maintenance, before sending ASE out. This will electrify the floor (told you that you would find out). In this video i will show you how to do the monorail power puzzle, which is very easy. In this stage there are some collectibles in the form of "DUCKS" related to the achievement "THE AQUANAUT" (2 ducks in total) please be aware that you need to collect these as soon as you can as there can be moments where you may progress slightly past these and then not be able to return! Hologram - Into The Dark - Reinhold Crater - After leaving the Monorail Control Centre, youll go through an airlock into a vehicle bay with no oxygen. A 'blink and you miss it" item. Answer:In Rolfs room, 2539 On your right-hand side, embedded into the wall, you will find a broken pipe. Continue inwards and you will see a switch to pull on the right-hand side of the now moving conveyor belt. What do I have to do? After all comms fall silent, you're sent on one final mission to investigate what happened, and to save the human race.

There you will see the council have a meeting about 'Outward' with Rosa continuing to express doubts. Move with the shadow to get to the first post. I'm sure the code is in one of the bedrooms. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. Enter the open trailer door on your left and scan the tribute to Elizabeth Johanson. Notice right above you that there is a vent to cut the latches off, to allow your little buddy to go through. Just sit and watch the sand storm consume you multiple times :D. @Husky-1 - there are 7 steps that need to be completed to launch - each has a mini timer in each. Look for a a big wheel on your right, and scan it. Find anything you think is wrong with this walkthrough? (it's actually not that hard you'll be fine). This will create a situation whereby the pool is only electrified some of the time. Discuss this walkthrough in its Walkthrough Thread. Experience the fully remastered version of the game in stunning 4K, with out-of-this-world visuals and next-gen features that add new levels of immersion to this epic sci-fi thriller. So it took me around 7 minutes to do it I will upload the video. bring the ASE to the end of the corridor, go left and up and you will find yourself with access to the room from the other end. Scan - Fortuna - Fesenkov Launch Site - Once youve left the sandy outdoor area and gone inside, continue forward beyond the dark room until you reach an office. On your right is a broken pipe to scan. Enter the newly opened maintenance door to your left and as you enter, you will see a big pile of helium-3 canisters on the left.

After all comms fall silent, you're sent on one final mission to investigate what happened, and to save the human race. Scan - Growth Chart - Copernicus Moonhub - In the room where you repair the ASE unit, head in the opposite direction of Isaacs office, staying on the bottom floor. I wonder what's inside it? Watch this for ABANDONMENT 1/7 - CROSSROADS. The Blackout #2 Pearson Space Elevator (scan) can be found in the elevator room. "Please travel safely - Monorail. ACHIEVEMENT: Moonbear hint:What was Rolf using that telescope for?. Drop the cell off the side onto the surface. hint:What was that about yellow sticky notes and pass codes?. You need to sign in or create an account to do that. Take the cell holding the airlock open from the inside and plug it into the right side of the computer screen. You could sit in the seat and do nothing (1) and have the launch fail because of the timer elapsing; you could then repeat and flip the first set of switches and then not stop the needing in the blue area and have the timer elapse (2); then repeat and not flip the second set of switches correctly (3); repeat and not get the second needing to end up in the blue area (4) ( and I am not sure that just getting into the cockpit and having the timer elapse 5 or so times while you do nothing won't trigger the achievement. Good luck! Hologram - Conspirators Descent - Copernicus Moonhub - Found in Rosa Laverdes council room near the beginning of the chapter. Drag the helium-3 canister out of the room and on the left side, you will see some broken stairs. Jump up the block steps in front of you and around to the left. Notice you start taking damage once you're in the light. Continue around into the control room and use the terminal to "REBOOT ALL SYSTEMS". - 77% of the 74 user reviews in the last 30 days are positive. Climb back onto the helium-3 canister to climb back out where you dropped down. They float, they all float and when you're down here with me, fat boy, you'll float too.. On the left side, you will see some hatches that require some lasering. Audiolog - Last Minute Check-Up - Fesenkov Launch Site - This one cant be missed, as youll hear it as you walk through a door on the critical path during the first chapter. Now, years later, you assume the role of Earth's last astronaut to go on a do-or-die mission to investigate what happened and save humanity.During this adventure, your only companion is a small robot named ASE.


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